Werewolf is a game with tons and tons of variations all built around the theme of social deduction. Each night, a werewolf eats one of the players, and each day, the townspeople chooses someone to interrogate. If the townspeople find all of the werewolves, they win. If there are ever an equal number of werewolves and townspeople, then victory goes to the werewolves. Different roles exist to mix up the deduction, including the Seer who knows who the werewolves are, and the Doctor who can save a particular victim.

Games of Werewolf can last hours, meaning the eliminated players are often faced with a long night of boredom. Which is my least favorite way to spend a game night. So when the normal game of Werewolf came up in conversation, I was quick to put in my veto. But then, the game changed.

This old game was passed along in almost a folklorish way, leading many designers to put their own spin on the genre. One of my favorites is One Night Ultimate Werewolf, which does away with the player elimination part of the game in favor of a single highly confusing night. Players switch their own roles, or the roles of others, and finding a werewolf the next morning can be a daunting task. Best of all, everyone is playing all the time. After the game ends, it's easy to start a new one.

I absolutely recommend One Night Ultimate Werewolf for a fun, silly party full of social deduction hijinks. My recommendation for normal Werewolf wanes dramatically as I consider a night reading a book watching other people play a game.