Category: Between the Episodes

The Wedding Puzzle

Do you ever wish that strange and mysterious events would just… occur? As a lifelong fan of adventure stories, I certainly do. With that kind of heroic inspiration in mind, my wife Angela and I made an irrevocable decision. Exactly one year ago, in the warm, glowing moments directly after our space-themed wedding ceremony, we orchestrated a… Read more »

Disrupting The Spacecrime Continuum

Back in December, Renegade Games launched a solo campaign for one of my favorite games, Clank! In! Space! In this preset story, our hero is a thief who must repeatedly break in to the massive battleship of Lord Eradikus, stealing his most treasured objects while making alliances and finding secrets along the way. Each mission of… Read more »

Momentum and the Markovian Game

After writing last week about random paths and probability, Dave Chalker mentioned on Twitter that this idea reminded him of Markov Chains. In fact, a random path is one of the simplest examples of a Markovian system: given the present state of the system, knowledge of the past is unnecessary to predicting the future. In a… Read more »

Predicting The Random Path

As I’ve probably mentioned before, randomness and probability are highly unintuitive ideas. Not that we can’t understand what they are, but that their natures make it difficult to predict what will happen in specific situations. One great example of probability comes from an idea we call the random path. Imagine a person walking down the street. Before taking… Read more »

Illimat: Preparing for Harvest

Illimat is a wonderful new board game, developed as a collaboration between prolific game designer Keith Baker and prolific musicians The Decemberists. Years back, the band members shot a series of promo photos with an arcane looking game board, provoking a sense of deep mystery amongst their fans. The object, known as the Illimat, was covered with strange… Read more »

Reinforcing the Three Pillars

In a recent Unearthed Arcana post, Dungeons and Dragons Creative Lead Mike Mearls talked about what he describes as the “three-pillar experience.” The overall design behind D&D is that the game is supported by three major activities: combat, social interaction, and exploration. Unfortunately, combat is the easiest to define in terms of actions and rewards. Since… Read more »

Strategy Games for New Gamers

Over Thanksgiving, we shared Clank! In! Space! with some friends of ours and I had a few moments of absolute terror. What if the game was too hard? What if they hated it? What if they stormed out with all of my favorite leftovers?! It ended up being just fine, but I was very concerned that… Read more »